﻿
# Squad infantry cost: $240
# Mechanized Infantry cost: $410



pm_converted_mining_dynamite = {
	texture = "gfx/interface/icons/goods_icons/explosives.dds"
	building_modifiers = {
		workforce_scaled = {
			## Cost about 5500
			building_input_nuclear_fuel_add = 10 #500
			building_input_explosives_add = 50 #2,000
			building_input_steel_add = 16 #800
			building_input_tools_add = 20 #800
			building_input_research_and_engineering_add = 10 #400
			building_input_electricity_add = 30 #900

			## No Use, implemented in scripted_value
			building_monthly_warhead_production = 1
		}

		level_scaled = {
			## About 5,000 people
			building_employment_laborers_add = 2000
			building_employment_mechanists_add = 1000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_academics_add = 500
			building_employment_bureaucrats_add = 500
		}

	}
}

pm_military_fission_warhead = {
	texture = "gfx/interface/icons/production_method_icons/percussion_caps.dds"
	unlocking_technologies = {
		strategic_nuclear_catapult
	}

	building_modifiers = {
		workforce_scaled = {
			## Cost about 6,700
			building_input_nuclear_fuel_add = 20 #1,000
			building_input_explosives_add = 50 #2,500
			building_input_nuclear_engines_add = 20 #1,200
			building_input_research_and_engineering_add = 20 #800
			building_input_electricity_add = 40 #1200

			## No Use, implemented in scripted_value
			building_monthly_warhead_production = 2
		}

		level_scaled = {
			## About 5,000 people
			building_employment_laborers_add = 1000
			building_employment_mechanists_add = 2000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_academics_add = 500
			building_employment_bureaucrats_add = 500
		}

	}
}

pm_military_fusion_warhead = {
	texture = "gfx/interface/icons/production_method_icons/explosive_shells.dds"
	unlocking_technologies = {
		strategic_nuclear_catapult
		uncontrolled_fusion
	}

	building_modifiers = {
		workforce_scaled = {
			## Cost about 8,000
			building_input_nuclear_fuel_add = 25 #1,250
			building_input_explosives_add = 75 #3,750
			building_input_nuclear_engines_add = 20 #1,200
			building_input_research_and_engineering_add = 20 #800
			building_input_electricity_add = 40 #1200

			## No Use, implemented in scripted_value
			building_monthly_warhead_production = 3
		}

		level_scaled = {
			## About 4,000 people
			building_employment_mechanists_add = 1000
			building_employment_engineers_add = 1000
			building_employment_officers_add = 500
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 500
		}

	}
}

pm_programmed_fusion_warhead = {
	texture = "gfx/interface/icons/Mod_Nuclear_Tech_Icons/fusion_explosive.dds"
	unlocking_technologies = {
		autonomous_guiding_system
	}

	building_modifiers = {
		workforce_scaled = {
			## Cost about 11,000
			building_input_nuclear_fuel_add = 20 #1,000
			building_input_explosives_add = 60 #3,000
			building_input_nuclear_engines_add = 20 #1,200
			building_input_research_and_engineering_add = 40 #1,600
			building_input_electricity_add = 40 #1200
			building_input_radios_add = 20 #1,600
			building_input_programmables_add = 40 #1,200

			## No Use, implemented in scripted_value
			building_monthly_warhead_production = 5
		}

		level_scaled = {
			## About 3,500 people
			building_employment_mechanists_add = 500
			building_employment_engineers_add = 1000
			building_employment_officers_add = 500
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 500
		}
	}
}


## Land-Based
### Ammunition, Light Arms, and Artillery costs 50, 60, and 70 each

pm_kamikaze_squad = {
	texture = "gfx/interface/icons/Mod_Nuclear_production_method_icons/strategic_strike_base_kamikaze_squad.dds"
	building_modifiers = {
		workforce_scaled = {
			## Cost about 6000
			building_input_nuclear_fuel_add = 10 #500
			building_input_tools_add = 25 #1000
			building_input_engines_add = 10 #600
			building_input_ammunition_add = 6
			building_input_small_arms_add = 6
			building_input_artillery_add = 6 ## All these costs $900
			building_input_liquor_add = 30 #900 
			building_input_groceries_add = 30 #900
			building_input_clothes_add = 20

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 1
		}

		level_scaled = {
			## About 5,000 people

			building_employment_laborers_add = 2000
			building_employment_soldiers_add = 3000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
		}

	}
}


pm_jet_strategic_bomber = {
	texture = "gfx/interface/icons/Mod_Nuclear_production_method_icons/strategic_strike_base_jet_strategic_bomber.jpg"
	unlocking_technologies = {
		advanced_nuclear_ramjet
	}
	building_modifiers = {
		workforce_scaled = {
			## Cost about 8,000

			building_input_nuclear_jet_add = 50 #$3,500	
			building_input_nuclear_fuel_add = 50 #$2,500
			building_input_nuclear_engines_add = 20 #1,200
			building_input_research_and_engineering_add = 20 #800

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 3
		}

		level_scaled = {
			## About 5,000 people
			building_employment_soldiers_add = 2000
			building_employment_mechanists_add = 1000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_bureaucrats_add = 500
		}
	}
}

pm_ICBM = {
	texture = "gfx/interface/icons/Mod_Nuclear_production_method_icons/strategic_strike_base_ICBM.jpg"
	unlocking_technologies = {
		nuclear_thermal_rockets
	}
	building_modifiers = {
		workforce_scaled = {
			## Cost about 10,000

			building_input_nuclear_jet_add = 60 #$4,200	
			building_input_nuclear_fuel_add = 40 #$3,000
			building_input_oil_add = 10 #$400
			building_input_nuclear_engines_add = 20 #1,200
			building_input_research_and_engineering_add = 30 #1,200

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 4
		}

		level_scaled = {
			## About 4,500 people
			building_employment_soldiers_add = 1000
			building_employment_mechanists_add = 1000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_bureaucrats_add = 500
		}
	}
}

pm_orbital_nuclear_weapon = {
	texture = "gfx/interface/icons/Mod_Nuclear_production_method_icons/strategic_strike_base_orbital_nuclear_weapon.jpg"
	unlocking_technologies = {
		programmed_ballistic_missiles
	}
	building_modifiers = {
		workforce_scaled = {
			## Cost about 11,600

			building_input_nuclear_jet_add = 60 #$4,200	
			building_input_nuclear_fuel_add = 50 #$2,500
			building_input_oil_add = 15 #$600	
			building_input_research_and_engineering_add = 40 #1,600
			building_input_radios_add = 20 #1,600
			building_input_programmables_add = 40 #1,200
			

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 5
		}

		level_scaled = {
			## About 3,000 people
			building_employment_soldiers_add = 1000
			building_employment_engineers_add = 1000
			building_employment_officers_add = 1000
			building_employment_bureaucrats_add = 500
		}
	}
}

###
pm_hellebranders = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/strategic_strike_squadron_hellebranders.dds"
	building_modifiers = {
		workforce_scaled = {
			## Cost about 6000
			building_input_nuclear_fuel_add = 10 #500
			building_input_coal_add = 30 #900
			building_input_engines_add = 10 #600
			building_input_ironclads_add = 40 #2800
			building_input_liquor_add = 20 #600 

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 1
		}

		level_scaled = {
			## About 5,000 people

			building_employment_laborers_add = 1000
			building_employment_soldiers_add = 2000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_academics_add = 500
			building_employment_bureaucrats_add = 500
		}

	}
}


pm_strategic_siege_monitors = {
	texture = "gfx/interface/icons/Mod_Nuclear_production_method_icons/strategic_strike_squadron_strategic_siege_monitors.dds"
	unlocking_technologies = {
		strategic_nuclear_catapult
	}
	building_modifiers = {
		workforce_scaled = {
			## Cost about 6,200
			building_input_nuclear_fuel_add = 50 #600
			building_input_coal_add = 30 #900
			building_input_artillery_add = 10 #700
			building_input_ammunition_add = 10 #500
			building_input_ironclads_add = 50 #3,500

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 2
		}

		level_scaled = {
			## About 5,000 people

			building_employment_mechanists_add = 1000
			building_employment_soldiers_add = 2000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_academics_add = 500
			building_employment_bureaucrats_add = 500
		}

	}
}


pm_ocean_based_nuclear_rocket = {
	texture = "gfx/interface/icons/Mod_Nuclear_production_method_icons/strategic_strike_squadron_ocean_based_nuclear_rocket.jpg"
	unlocking_technologies = {
		nuclear_thermal_rockets
	}
	building_modifiers = {
		workforce_scaled = {
			## Cost about 10,000
			building_input_nuclear_fuel_add = 50 #2,500
			building_input_oil_add = 10 #$400
			building_input_nuclear_jet_add = 40 #$2,800	
			building_input_ironclads_add = 40 #2,800
			building_input_research_and_engineering_add = 30 #1,200

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 4
		}

		level_scaled = {
			## About 4,500 people
			building_employment_soldiers_add = 1000
			building_employment_mechanists_add = 1000
			building_employment_engineers_add = 500
			building_employment_officers_add = 500
			building_employment_bureaucrats_add = 500
		}

	}
}


pm_SSBN = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/strategic_strike_squadron_SSBN.dds"
	unlocking_technologies = {
		programmed_ballistic_missiles
	}
	building_modifiers = {
		workforce_scaled = {
			## Cost about 11,200

			building_input_nuclear_jet_add = 30 #$2,100	
			building_input_nuclear_fuel_add = 40 #$2,000
			building_input_oil_add = 10 #$400
			building_input_ironclads_add = 50 #3,500
			building_input_research_and_engineering_add = 30 #1,200
			building_input_radios_add = 25 #2,000
			

			## No Use, implemented in scripted_value
			building_monthly_delivery_capacity_production = 5
		}

		level_scaled = {
			## About 3,000 people
			building_employment_soldiers_add = 500
			building_employment_engineers_add = 1000
			building_employment_officers_add = 1000
			building_employment_bureaucrats_add = 500
		}

	}
}


